Reason for Insane CPU usage. Fair enough, but the real extension is . (As you can guess, ASTC can do odd-ball block sizes like 6×5). It's from PR 10398. Have an issue where I can't hold 30fps only in the depths, it drops to like 20-25 fps and I have tried everything I can think of, I have updated gpu drivers, I have deleted yuzu and redownloaded it I have disabled all mods I had, deleted shaders cache, also updated to version 1. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. Support has also been added for many new systems and emulators. Security. On yuzu the game has constant drops and many graphic problems and also on Ryujinx the game runs terribly at 30fps with half a second of input lag which in a platform like this makes it unplayable. RetroBat V6. 54. yuzu-emu. I got Totk on yuzu when it first released and was up to date with patches and builds, but fell off as my pc was not up to snuff. Rooknoir. No, yuzu will use the integrated ASTC decoder whenever possible. . ago. 个人理解: ASTC属于纹理压缩技术,是一种效率不错的纹理处理技术,但是由于GPU(英伟达AMD)没有原生支持该种技术的运算,模拟器默认使用了软件编写支持,而CPU在性能较高的情况下,例如12核以上CPU,或者强劲的单核CPU. txt. astc as a compression file and was informed that . 1. A new video shared by Alexwpi Game on YouTube. This works for any block size and partition count, which “solves” that problem. com"ASTC Format Overview. (Fixed) Turns our I put the firmware files in the wrong spot. a fresh dump of an eshop title with "remove console-specific data" unset. Now Launch Yuzu. Hmmm make sure you're using the latest update of yuzu available to you, also since you have a 1060 you might wnat to use ASTC recompression to BC3 in the advanced settings. txt. ; FPS - DynamicFPS - v1. 3 #3 - Disable LOD Quality Reduction #4 - Shadows - 512x -. ASTC recompression: uncompressed (a lot of people claim BC3 is better but I have found after very extensive testing in problematic areas like the fire temple and the depths in general, that BC3 was the reason people were getting stuttering in the depths. Premium Powerups Explore Gaming. RGBM has historically proven a challenge to compress well with ASTC, as the characteristics of RGBM data break a number of assumptions that the compressor makes about how texture data behaves. Manage code changes. BC1 compression reduce vram usage a lot and should boost fps on 1060. ASTC Decoding method: GPU. . Next, right-click on the game tile in the main menu and go to properties. SMT Enabled (for better frame pacing) Governor Performance Persistent Profile Enable. , and a lot more!Put on your surf belt and beginning playing some eurobeat, this will be a long ride. When yuzu starts trying to clean memory up, it always has the chance of crashing (it has been known to clean up memory that is in use - great job who ever wrote their memory cleaner), and all recompression is doing is delaying the inevitable. Join. Even high quality textures being decoded by a Nintendo switch would need a 24 core CPU to be decoded without noticeable issues like stuttering. The ASTC format supports RGBA and is suitable for power-of-2 aspect ratio dimensions. Enable ASTC texture recompression . GPUs that support native ASTC (Iris Xe iGPUs for example) ignore this setting entirely. Hello, in this video we will be trying the new function of the Yuzu 3414, the "Decode ASTC Textures asynchronous" promises and fulfills with improvements in. zip) on raw ASTC data. The settings I've been using so far are: GENERAL. The default Uncompressed setting uses the old RGBA8 method, which preserves the original image quality, but also consumes the most VRAM. Set it to Vulkan in settings. Texture Compression in 2020. • 2 yr. VRAM and gloom issues are fixed on the latest Mainline and Early Access releases, ASTC Recompression (Graphics > Advanced) should enabled on GPUs with 4GB of VRAM or less. 40GHz GPU/Driver: NVIDIA GeForce GTX 650 / NVIDIA 474. * Limit speed percent 100% * Multicore CPU ON. 0. " But it shouldn't cause problems. Instant dev environments. ;. gidoly commented Jun 13, 2023. 1. cpp:operator ():108: -- Renderer. 1. - BC1 provides lower quality textures, but saves 8X more memory than Uncompressed. . ago. This is a link from the yuzu emulator that explains that consoles have dedicated hardware to decode ASTC textures. you have three options: using compression (BC3 or BC1) and async decoding = graphical glitches. 0 is now available for download! This release brings an optional dark color scheme for the menu system, scraping and viewing of PDF game manuals, aspect ratio settings for the miximage generator, improved system sorting support, and more! es-de. If you're wondering how to play The Legend of Zelda TOTK on PC. 1. I have searched the existing issues. • 2 yr. You must evaluate your particular needs, desires, and content. We would like to show you a description here but the site won’t allow us. I even forgot to specify my gpu has 8gb of ram. Borderlands: Game of the Year Edition Don't Save The Progress. ASTC Decoding Method: GPU NVDEC emulation: GPU Video Decoding Resolution: 1X (720p/1080p) Window Adapting Filter: Bilinear Anti-Aliasing Method: None FSR Sharpness: 88% Adv. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. I have an HONOR MAGIC 5 PRO, snapdragon 8 gen 2, 12 Gb Ram, Adreno 740 GPU. BC3 seems to work fine for 6GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. ASTC can support up to 4 partitions which is. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) for some context, I had my game on a disc drive with the letter "F" I then renamed this hard drive to "D", moved the files to an nvme I just bought and called the nvme "F" and then when I tried to run tears of the kingdom, yuzu crashes. F. Nintendo Switch Emulator. then enable "Use asynchronous shader building (Hack)" and (Not sure if it's necessary) change the "ASTC recompression" to "BC1 (Low Quality)" it solves any crashes related to low VRAM in. Step 2: Configure Emulator Settings Launch the Yuzu Emulator, click on ‘Emulation’, […] This step-by-step guide will let you fix loading, freezing, and launching issues for Super Mario Bros Wonder in the Yuzu Emulator. If either "Accelerate ASTC texture decoding" is set to off, or "ASTC recompression" is set to BC3, the issue goes away. Sep 2, 2014. 89 and 8 bits per texel (bpt). 3 RAM: 16GB 3200MHZ. * API Vulkan with the gpu as device * Disk pipeline cache OFF * Asynchronous gpu emulation ON * Accelerate ASTC texture decoding OFF * VSync OFF * NVDEC emulation on gpu * Fullscreen. If you have a really powerful pc ryujinx has much better frame pacing apparently. Its compression blocks can be compressed from 4×4 to 12×12 to less than 1 bit for each pixel. One last note: ASTC compression takes time for best results. 0 open source compression tool. NoBigDeal La. \* CPU accuracy auto. Reproduction Steps BC1/BC3 compression on textures causes massive lag spikes - enabling 'Decode ASTC textures asynchronously' fixes the lag spikes, but corrupts the textures. But if I stand still I get around 50-60 FPS. Unity have kindly let us use it as a case study for this blog. BC3 is 6GBish, BC1 for 4GB or less or steam deck. YUZU CONFIG Yuzu System tab settings: • Unsafe extended memory layout Disabled Yuzu CPU tab settings: • Accuracy: Unsafe “Everything is On” Yuzu Graphics tab settings: • API: Vulkan • Use disk pipeline cache Enabled • Use async GPU emulation Enabled • Accelerate ASTC texture decoding Enabled • 1x resolution (720p/1080p. Click on take me there against the ‘Use advanced 3D image setting option. New PR:textures: astc: Make CPU ASTC decompression paralleli9 11900K@5. GRAPHICS - GRAPHICS. It’s a lot smoother for me when I limit yuzu to 67% for locked 40 fps. ; Reset Yuzu settings in Configure -> "Reset All Settings" button. With Open Sideloading coming to Europe with iOS 17…. 📌 Informations. Nvidia users can make gain some performance boost by completing the following settings in the Nvidia control panel. 3 #3 - Disable LOD Quality Reduction #4 - Shadows - 512x -. we won. Reply. Changing powers, the game freezes for several seconds. Instant dev environments. ;This new option aims to reduce VRAM consumption by turning those Ganon-cursed unsupported ASTC textures into something more suitable for low-VRAM GPUs. Set game speed to 200%. e. ' has mostly no benefits because gpu vendors don't add support to it natively, 'GPU' is the default. 75x, but it might cause more hitches. Surface Studio vs iMac – Which Should You Pick? 5 Ways to Connect Wireless Headphones to TV. you have. Checkmark all the boxes under the ASTC Recompression Method to enable additional options. When I switch weapons or open any menu the game will freeze for a couple seconds. Played a few hours in the heavy snow areas with zero crashes; Yuzu 3617. 10. Edit to add context: 5800x3d / 4070 / 32mb. Yuzu. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Just an update, but for me the gloom bug is fixed after i switched off asynchronous shader building option on. This is currently done using the CPU, but GPU acceleration is planned for the future. Finally with 3601 the gloom bug and weapon switch delay is fixed! Make sure to select BC1 in astc recompression settings. Set anisotropic filtering to 16. I have a 1650 Super with 4GB of VRAM, which by today's standards is a very low-end card, and I have no issues running TotK with uncompressed textures. I have no clue, I just started messing with different methods to solve the issue and that one was the fastest First was just completely closing the game and re-opening itA little tip for Nvidia Users for performance boost. Go to the image settings with preview under 3d settings. I have this doubt because I read intel UHD 630 has native support fo ASTC. I'm mostly commenting cause a lot of the comments seem negative. 4. Expected Behavior. 2 no mods general: multicore cpu emulation. yuzu’s weapons in this fight so far were multithreaded CPU decoding, and GPU decoding via compute shaders, which takes advantage of the huge parallelization power of modern GPUs. Fr, it improved my FPS by alot. I own breath of the wild on switch already but wanted to emulate it on yuzu for a higher framerate. you can try playing the game and using the emulator on. When this extension is enabled, the HDR profile is supported for all ASTC formats listed in ASTC Compressed Image Formats. I used OpenGL(GLASM), configured Nvidia GPU to do the OpenGL calculations on the Nvidia control panel, and then used astc texture decoding - yuzu 1438 mainline - and it seems to work fine till now, for your info, disabling the astc texture decoding is what makes that menu toggle slow down, but be aware than enabling ASTC crashed the game on. Adaptive Scalable Texture Compression (ASTC) is an advanced lossy texture compression format, developed by. lBlaze42. Recent threadmarks How to build your own Yuzu build using Visual Studio and CMake PSA: Use Syncthing to synch your save/mod files between PC and Deck My personal yuzu EA auto-updater script for. com find submissions from "example. ASTC Recompression Not compressed Asynchroneous presentation OFF Max Clock OFF. [Android] NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS - Boss Fight health bar issue. 1) Also Text is. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) I'm using the totk mods collection setup guide i reset yuzu settings and caches before updating. ASTC: Recent format designed to supersede prior formats. I haven’t crashed a single time and I’m almost finished. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. 5k. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. 1gb RAM. The Nintendo Switch itself supports decompressing these textures natively, but not our desktop graphics cards, which need to put in extra work to render them. It’s strongly recommended to update drivers for both the integrated and dedicated GPUs. Download RetroBat-v6. Astral chain is fully playable. NVDEC emulation gpu video decoding advanced graphics, accuracy high, ASTC recompression uncompressed, enable reactive flushing, use fast gpu time, use vulkan pipeline cache, barrier feed loops hope this helps, if you need any other. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. ; Enable asynchronous presentation (Vulkan only): Off ;. 0 is now available for download! This release brings cleanup tools for orphaned data, file hash searching for the scraper, the ability to change systems sorting from the GUI and much more. There are now three options: CPU, GPU, CPU Async. A Fire Emblem Engage (FEE) Mod in the Other/Misc category, submitted by systemdev. As the yuzu report of February states, the 'CPU ASTC' removes stuttering, but add graphical glitches, 'GPU Async. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. Half of the games I play on deck are on yuzu, you don't know what. In all formats, 4×4 is the most common one. 2023/05/25 リリース情報 yuzu, Switch. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. Adaptive Scalable Texture Compression (ASTC) is an advanced lossy texture compression format for the OpenGL ES and Vulkan graphics APIs. On l'a bien compris le titre est l'un des jeux les plus exigeants de la console. Other add ons and updates work just fine with Violet and TOTK. The Last of Us™ Part I. When this happens (the kernel drm driver) resets the card but gamescope and yuzu aren't wired to handle a reset so the display locks giving the impression of a kernel crash-dump. of ARM Ltd. 63K subscribers in the yuzu community. Reason for Insane CPU usage. Didn't notice any real performance improvement. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. 3G RTX 3080 OC 2160P ( Recording ) Yuzu EA 1793It makes it much easier going back in case you don't like something that's going on with the updated version. I can't change ASTC Recompression to BC1 since it will delay around 3 seconds when changing ability. Yes, this sucks, but its necessary if you are having GPU instability crashes at stock. Yuzu EA 3621 or 3678, i recommend trying it both and see whats best My Installed Mods + Xbox or PS controller layout with blackscreen fix Yuzu Guide and Settings. It also affects the previous yuzu builds, I just used the latest here. - Add ASTC recompression and tune garbage collection [#10398] - Adds a new setting to recompress ASTC textures, currently supporting BC1 and BC3 formats (Found in Graphics > Advanced Graphics). - Add ASTC recompression and tune garbage collection [#10398] - Adds a new setting to recompress ASTC textures, currently supporting BC1 and BC3 formats (Found in Graphics > Advanced Graphics). ASTC recompression if needed, the rest is the same. The standard recommended settings that are pinned here work. By using ASTC recompression: BC1 (Low quality) ToTK should use way less VRAM (+- 2GB), so we can try to reduce the using of page file by extending VRAM size to 2GB. Graphics -> Advanced -> ASTC Recompression, BC1 or BC3. 5. Nintendo Switch emulator. emit_spirv: implement descriptor indexing early-access-merge gpu-new vulkan. Graphics tab settings: Accuracy Level: Normal. Example file here I recognize . One last note: ASTC compression takes time for best results. I tried running Red Dead Redemption v1. Recommended drivers to use with yuzu. . ASTC is designed to effectively obsolete all (or at least most) prior compressed formats by providing all of the features of the others plus more, all in one format. mesa: add format-helper for bptc. Async ASTC decode (hack) causes texture corruption. Graphics tab settings: Accuracy Level: High ASTC recompression: Uncompressed (best quality)latest version of yuzu (not early access) game version 1. 1 3 comments Add a Comment krautnelson • 3 mo. One way to get some way towards this is to use a lossless compression (e. (recomiendo que lo dejes en " Auto ", ya que si lo pones en " impreciso ", en algunos juegos ocurriran glitches y bugs, pero " impreciso " mejora rendimiento, aunque no mucho. On my config I had the same result when I put the astc recompression on BC1 low quality 😉. This will eliminate some of the remaining entropy in the ASTC data, and save space while eliminating the recompression overhead. cpp:UDPClient:139: Udp. Much larger shader cache than on Yuzu, including the shaders from the area where I loaded the savegame (same location and save file as tested in Yuzu). DXT tools might run 2-10x faster. Yuzu team working on a patch that should make TOTK playable on 4Gb VRAM or even less. 🤦🏼♂️ I’m sorry would you still recommend using the ASTC Recompression? Totk freezes when using menus. I would like to note that there is a feature currently only in early access, ASTC GPU decoding, which greatly reduces stuttering in Astral Chain. ASTC Decoding Method: GPU NVDEC emulation: GPU Video DecodingResolution: 1X (720p/1080p)Window Adapting Filter: AMD FXX Super Res Anti-Aliasing Method: None. So a few more tweaks and we might get to 60fps. 155 is amazing now… i use the beta, the dynamic 60 and the 4k reso mods, along with the other recommended and honestly i’m having trouble just playing because. EmulationStation Desktop Edition (ES-DE) v2. There are 2 workarounds for this. ago. Test per game, for Tears of the Kingdom, use BC3 for GPUs with 8GB or less, and BC1 for 3. 65C is safe, but in my experience I. on the other hand, ryujinx strives to emulate the nintendo switch true to its original. 0 Recommended Mods: . The OP's too focused on the fact shader caches are transferable but forgot the ASTC implementation in TOTK caused the broken Garbage Collector crashed Yuzu with VRAM and device loss errors. Codespaces. 1. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. ; Reset Yuzu settings in Configure -> "Reset All Settings" button. Mods Download ; FPS - DynamicFPS - 30FPS Use 60fps if you have a hexa-core from 2021 or better. 닌텐도 스위치와 닌텐도 3DS 사이의 유사성으로 말미암아 yuzu는 Citra의 포크로 개발되고 있다. ; FPS - DynamicFPS - v1. This one is critical for RDNA2. 贴吧违规信息处理公示. In BIOS there should be an option named UMA Frame Buffer Size under Advanced tab. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". I’ve recently upgraded my build and am looking for the most recent fps patches and yuzu builds so I can get the most out of my hardware. 95. Again, the spec has a long, incomprehensible code snippet defining the process. Open Yuzu and at the top left, click file>open yuzu folder, unzip/extract the contents of the Title & Prod Keys, then run the Mod Optimizer with your desired preset (s)! (Your Yuzu folder should now contain a load folder and keys folder as well as all settings configured) Setup your game directory. Nah with 8gb+ you don’t need to recompress textures and recompression can in fact impact performance a little since atm it uses the CPU to do so (it's a background task where ASTC is decoded as normal and then after to save memory it's swapped with BCn to save on memory, it uses extra threads to do so). *Sometimes* the freeze doesn't occur, but most of the time it does. Framerate Limit 30 Refresh Rate 60 Manual GPU Clock Control ON GPU Clock Frequency 1000. I used OpenGL(GLASM), configured Nvidia GPU to do the OpenGL calculations on the Nvidia control panel, and then used astc texture decoding - yuzu 1438 mainline - and it seems to work fine till now, for your info, disabling the astc texture decoding is what makes that menu toggle slow down, but be aware than enabling ASTC crashed the game on. 3. Enable ASTC in. Step 6: Control. I don't know much about why this would happen, so EXTREME CASE ONLY: your copy of the game may be broken and some textures won't be rendered. "Add a setting to transcode ASTC textures into uncompressed RGBA (default, matches previous behavior), BC1 (very low quality, causes issues in many games but saves 8x memory) or BC3 (medium quality, saves 4x memory). e. What a month! GOAT releases, yuzu ventures atop new platforms, we get a try of Project Gaia, thorough Amiibo support, further Your Y. Sorry. Anti-Aliasing Method None. In order for us to provide better support, we need to see the log generated by yuzu. It is a starting point from which you can decide to further increase or decrease compression levels to hit your desired balance of size and quality. Insomniac_Xx. also try undocked if the visual drop doesn't bother you. AMD, custom. 5. You can find support for Yuzu and Ryujinx, as well as any other emulators here! We are not affiliated with the Yuzu team, Ryujinx team or any other emulation community. TheAbsol359 commented 2 weeks ago •. Enable SMAA. r/yuzu • Totk Steamdeck Crash. I've found the ASTC Evaluation Codec by ARM-Software on github so I tried that. This should speed up loading times even more and reduce stutters. Gloom ground texture looks bugged on me, using Yuzu EA 3583. Changing a weapon, the game freezes for several seconds. 8. I'm planning on checking the market garden but I would like to know if anyone has actually. CPU ASTC decoding: makes a very quick exit to menus, but after like 2 min of game in depths the game start stuttering hardly (stutter every like 0,2 sec) until closing emulator, making unplayable. We did not integrate ARM's solution for RGBM encoded ASTC textures yet. And almost instant crash when entering the depths. © 2023 Google LLC Hi Friends!In this video i have shown Yuzu ASTC Recompression Method Guide (Graphical Glitches and Crash). 1. [2] 개발 시작 후 몇 달 동안은 비공개적으로 천천히 개발되다가 2017년 말에 닌텐도 스위치의 리버스 엔지니어링과 홈브루 개발이. One of the devs of yuzu even tested things himself with a rx 560, to find out what is causing those menu freezes. I want to ask one thing: with a AMD R7 M 340 with 2GB VRAM i can play with. Graphics→ASTC recompression→BC1 (Low quality) one more thing to do is Increase Windows page file size to 10GB+ (Google it if you dont know how) will help you specifically if Windows is installed on SSD. Copy link Contributor. here are the logs: [ 0. Screenshots. It should work. Hardware accelerated transcoding will fix this issue. com find submissions from "example. 3, any help would be appreciated. I've been getting around 20-30 fps, sometimes under 20, only 60 on menus. BC1 is the recommended format for 2GB and. I think the current value is close to 85 or 90% of total VRAM. 2. If those didnt help anything please screenshot all of your graphics options/advanced and quadruple check the PDF guide to be sure. Hi, I’ve been running TotK on my Steam Deck almost stable 30fps, with the following setup…Below I’ll explain all the settings Setup emudeck on your Steam Deck Get Yuzu “ EA 3678" or “Mainline 1474” Build… _____ Setup Mods - Ver 1. As the yuzu report of February states, the 'CPU ASTC' removes stuttering, but add graphical glitches, 'GPU Async. Do you think this is a RAM issue? It launches on older drivers though like I mentioned. Emulation -> configure -> graphics -> advanced -> ASTC recompression to uncompressed. On some cards, ASTC decoding can actually be the cause rather than the solution. ASTC Recompression Method: BC3 (Medium quality) Enable asynchronous presentation (Vulkan only): unchecked. 0. I'd advise waiting for that feature as it makes the game much more playable. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. Biggest reason there’ll never be an official yuzu for iOS is because the citra/yuzu team just don’t want to port their apps to iOS, which is totally fair considering how shitty apple’s been. Steam Controller Settings “Steam Deck Rear Button” (Open Yuzu/ToTk in Game mode, steam button > controller config> enable back grips>assign button) R4 = F11 - Change. 0. Other game seems fine (10 minutes of MK8 and BotW without crash). Feb 5, 2021. Is there specific settings I am missing in Yuzu for Intel GPU ? 6. 2. ago. BC1 is the recommended format for 2GB and AMD igpu users. eltanko • 2 hr. Enable FSR. Other than this and the Issue 1320, the game plays beautifully on a GTX 660 with BC1 ASTC Recompression. Reply Melodic-Pass4755. Accelerate ASTC texture decoding Enabled. Steps to safely reset Yuzu settings do. 63K subscribers in the yuzu community. Notes : average framerate is determinated by shaders compilation, best mods so far are fps++ 30fps version, 720p resolution mod, 512x shadows and both disable internal fsr mods, gpu pinned to 1200mhz and decode astc textures off in yuzu's advance graphics settings, LOD improvement and Island fix help too, SteamOS 3. entitled "Adaptive Scalable Texture Compression". Depending if you turn on or off ASTC in adv. ASTC recompression: BC3 (Medium Quality). 5/23 Edit: Change ASTC recompression to BC3 won't fix this. I personally don't have crashes with default settings, already finished the game in ~25h and I'm now exploring in end game, trying to. In order for us to provide better support, we need to see the log generated by yuzu. The bit rate choice is independent of the color format choice. astc_recompression: Uncompressed [ 193. Rogersiy commented on Aug 19 •edited by FearlessTobi. (3617/ToTK). yuzu_log. 2 #1 - 60fps Static #2 - DynamicFPSv1. "ASTC recompression" set to " Uncompressed ". System Configuration. The bit rate choice. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. Stuttering in ToTK. yuzu: refactor shortcut code. Using any setting besides Uncompressed will disable what is set in Accelerate ASTC texture decoding, as recompression is done only with the CPU for now. Plus, as trowgundam says, Vulkan is a lot more manual work to get things right, OpenGL handles memory management on a. 5GB or less. Released 4 days early for members. ASTC Recompression: Uncompressed Async presentation Reactive flushing Async shader building Vulkan pipeline cache Barrier feedback loops. Same results. ASTC provides a wide choice of bit rates when compressing images, between 0. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. I just replace a Nuc 11 Enthusiast (RTX 2060m) with a Nuc 12 Enthusiast (Arc a770m) and experienced crash in TOTK (last drivers from the 15th august). you can reduce some of the requirements (i. 关于yuzu3559勾选ASTC引起闪退花屏不专业测试. The above fix to disable Accelerate ASTC texture decoding helps, but only reduces usage by a couple gigs. i was using 3782 before updating and was working fine. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. Set Vulkan as the renderer. The next project Rodrigo is working on is the Buffer Cache Rewrite. DesignAdaptable Scalable Texture Compression ( ASTC) is a form of Texture Compression that uses variable block sizes, rather than a single fixed size. IMPORTANT: This game have rendering delay/audio desync when loading cutscene/areas due to ASTC textures not being supported on Nvidia and AMD GPUs natively. This is a memory mode for a Switch with 6GB of DRAM. After updating i tried with the default settings and with the settings i set from the mods collection setup guide and still crashing. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. 1x resolution (720p/1080p) NVDEC emulation GPU Video Decoding. Log File. asynchronous presentation on also better fps (like 4 more) for me. Yuzu often uses vulkan functions in non-standard ways that haven't been tested, exposing bugs in mesa and the vulkan driver. #12114 opened 6 hours ago by routomatic. He narrowed it down to some code that was improperly ported from our friends at the Skyline emulator and implemented a fix, finally allowing him to debug without worrying. 0-20231001-beta-win64-setup. 1 / 2. This might be a similar issue #10239 but the log files shows different errors (I don't get a devise loss occurred error). latest are 535. Subscribe. Can't think of what else I can do.